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Review Detail

cryptoassault.io - Review
(Updated: October 09, 2020)
Rating 
 
0.5
Basically I love RTS games like this. Let's give it a short try and find out how much Blockchain is on this Game.

What seems great is the fact that it's one world for all players. But likely it is an NTF kind of thing where the units you have, actually belong to you as they are ERC-721 tokens, and freely tradable, with a kind of uniqueness to each. And we already notice the presale on the site to purchase those units, in different packages up to thousands of dollars. And I think we can already see where this is leading to.
There is also a (not working) link to the whitepaper. Guess games like this even need a whitepaper nowadays.

Cool, that you can just start right away. Connect wallet and you're ready to go. A big bonus for that.
The "one world" looks quite small, I was expecting a little more here.

It seems you start off with absolutely nothing. And can't do anything. First thing you need to do is purchase some units. At the moment that's a 6$ almost for one single unit. And though the game already lost me here, let's try.

The transaction when though, but nothing happens...
After a reload, I finally get my unit.

I can move, but can or will I lose my unit if I lose a battle? After moving, it will take some time to "refuel" and deploy. Before the next move can be done. And we are talking about hours! So the game just wants you to buy more units because, for a game that I just began, and have only made one move, the gameplay is actually over already. So I can just continue with buying stuff. How sad. Another "even worse than mobile gaming" game....
On a technical level, there is nothing recorded on the blockchain, I moved somewhere, and it does not seem to be some logic coming or being recorded on-chain, only "in the game" itself. The "Blockchain game status" is already crumbling here, as it just seems like another money-making buy assets game like scheme. When I logged back in after a couple of hours I was attacked and have to wait for repair a freaking 24 hours. OR of course, pay a lot to get more units and stuff. Therefore I also see nothing onchain about this fight. So, not a blockchain game at all really.

Players get a percentage of the overall sales back, depending on how much land they own. That's a cool thing, but does it justify the Ludacris pricing? Probably not.

Verdict: Typical pay, pay, pay as much as you can to play a half backed game where you own the assets, and those do not matter in the end because they are kind of useless. Take the idea build a good game and forget about blockchain would probably create a better product.
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Cake Defi liquidity

Blockchain/Coin

Game Type

NFTs

Play to Earn

Asset types

Platform

Decentralized

Private Keys

Pricing

Game engine level

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