Market Cap: $ 2,735,973,720,920.00  |  1.12 %
24h Vol: $ 250,032,794,751.00

0.5 (1)






Privatekey Control

You own the Keys


  • De-and Centralized Parts
  • Not 100% accessible without the website/app


Game Type
Real-time strategy (RTS)
Code Level
Simple web or mobile app

Purchase units (on the blockchain!)

Use Ethereum to buy units on the blockchain! Every unit is a unique, tradeable ERC-721 token. Purchase units from our Early bird Sale below and get a headstart on building your army. Units can be combined together to form more powerful units. They also will not be destroyed if they die in battle! They will just go back to your inventory to be repaired for a few hours.

One world with all the players

Enter a huge 3D world with thousands of players. Units will be moving in real-time to capture territory, mine resources and battle other units. Units from your inventory will start at the edge of the map. A unit must refuel for 3 hours after every move and has a max distance that it can travel at a time. Ground units will need to avoid water, trees, mountains and other ground units while aerial units will be able to fly over most obstacles.

Capture Territory & Win Ethereum

Every unit owns the land in a radius around them. The more territory a player owns, the more they are rewarded. A player will be rewarded daily with Ethereum based on the amount of land they owned throughout that day. Also, a satellite will drop from the sky once a day that contains a huge reward. If that satellite lands within a player's territory, they will receive a ton of Ethereum!

Rewards increase towards the center

Not all land is created equal! The world is divided into rings. As you travel towards the center, each ring contains more valuable land and the satellite also has an increased chance of landing there. You'll need to increase your units' star-rating to access the inner rings. Fusing 3 units of the same type will increase its star-rating. Also, older units will collect more land rewards.

Donate to the author for contributing!

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User reviews

1 reviews

0.5  (1) - Review
(Updated: October 09, 2020)
Basically I love RTS games like this. Let's give it a short try and find out how much Blockchain is on this Game.

What seems great is the fact that it's one world for all players. But likely it is an NTF kind of thing where the units you have, actually belong to you as they are ERC-721 tokens, and freely tradable, with a kind of uniqueness to each. And we already notice the presale on the site to purchase those units, in different packages up to thousands of dollars. And I think we can already see where this is leading to.
There is also a (not working) link to the whitepaper. Guess games like this even need a whitepaper nowadays.

Cool, that you can just start right away. Connect wallet and you're ready to go. A big bonus for that.
The "one world" looks quite small, I was expecting a little more here.

It seems you start off with absolutely nothing. And can't do anything. First thing you need to do is purchase some units. At the moment that's a 6$ almost for one single unit. And though the game already lost me here, let's try.

The transaction when though, but nothing happens...
After a reload, I finally get my unit.

I can move, but can or will I lose my unit if I lose a battle? After moving, it will take some time to "refuel" and deploy. Before the next move can be done. And we are talking about hours! So the game just wants you to buy more units because, for a game that I just began, and have only made one move, the gameplay is actually over already. So I can just continue with buying stuff. How sad. Another "even worse than mobile gaming" game....
On a technical level, there is nothing recorded on the blockchain, I moved somewhere, and it does not seem to be some logic coming or being recorded on-chain, only "in the game" itself. The "Blockchain game status" is already crumbling here, as it just seems like another money-making buy assets game like scheme. When I logged back in after a couple of hours I was attacked and have to wait for repair a freaking 24 hours. OR of course, pay a lot to get more units and stuff. Therefore I also see nothing onchain about this fight. So, not a blockchain game at all really.

Players get a percentage of the overall sales back, depending on how much land they own. That's a cool thing, but does it justify the Ludacris pricing? Probably not.

Verdict: Typical pay, pay, pay as much as you can to play a half backed game where you own the assets, and those do not matter in the end because they are kind of useless. Take the idea build a good game and forget about blockchain would probably create a better product.
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Play to Earn

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Private Keys


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